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Structuring a game plan
I can create a multi-section structure for building a game strategy. First, I'd clarify vision and identity, looking at playing style and non-negotiables. Next, I'll audit resources like player profiles and analytics. Then, I need to build a game model detailing phases, principles, and spacing, codify the playbook, and define roles. Training architecture is also essential, including periodization and session design. Finally, communication, feedback, analytics, culture, and technology are crucial for success.Creating sport-specific starter packs
I’m aiming to design a "starter pack" for a football team using a 4-3-3 high press and a basketball team utilizing a 5-out pace-and-space strategy. I want to keep it concise with about 10-12 bullet points, including brief sport-specific examples for soccer and basketball.
I might also include a simple phased "6周安装计划" for pre-season, but make sure it stays manageable and not overly detailed. Additional suggestions could cover a "术语表" and "训练设计" elements like SSGs and integrated KPIs. Let's keep everything clear and straightforward!
下面给你一套可落地的“从0到1”框架,适用于大多数团队项目(足球/篮球等),并给出两个简短示例。

足球简例(4-3-3高压+快转)
篮球简例(5-out pace&space + PnR多覆盖)
落地小清单
需要我按你的球队层级与球员特点,给出定制的比赛模型、KPI与6周安装表吗?
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